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Concept Art: 4 Elements II
Playrix unveils exclusive concept art and invites you behind the scenes of 4 Elements II production process
July 08, 2010 by Maria Ievskaya

4 Elements II is going to be released in the late fall of 2010. A lot of our fans have been wondering how things are going with the sequel to one of our most beloved titles, 4 Elements. Well, the game is in the works, and we decided it's time to let you all backstage on it.

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Call of Atlantis for iPhone is out!
Get all behind-the-scenes info on how this hit game by Playrix was brought to iPhone & iPod touch.
May 20, 2010 by Maria Ievskaya

Mikhail Bystretsky, Localizations and Porting Manager at Playrix shares thoughts on creating first internally developed iPhone application based on an established casual downloadable hit. The recent iParenting Media Award Winner, Call of Atlantis™ welcomes iPhone and iPod users to give Call of Atlantis a try.

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Royal Envoy — the casual game of the year?
Learn what the fans of the game have to say and why it may hold the spot of the best game of the year.
April 21, 2010 by Dasha Kobzeva

It's been just a couple of weeks since the game was released, but we've got tons of great reviews and awesome feedback from you, guys. Thank you so much! Your words of appreciation are very special to us. Read on and perhaps you'll find that it were you we got quoted.

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Fishdom Live on Facebook
Interview with Evgeny Makhov, the general manager of Fishdom for Facebook
March 17, 2010 by Dasha Kobzeva

Hey Fishdom fans! We've got some news for you — Fishdom is now available on Facebook. It means that from now on you can share the fun of Fishdom with your friends.

Today I sat down with Evgeny Makhov, the project's manager, to get a scoop on Fishdom for Facebook. Read on to learn what makes social Fishdom so special.

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Royal Envoy Dev Diary
Playrix's Exciting Journey into the World of Strategy
February 19, 2010 by Igor Elovikov, VP of Production, Playrix

The first thing you need to know about Playrix (just in case you don't) is that we have become successful primarily by creating match-three games. Nevertheless, we took a look at The Settlers, Blue Byte's long-running series, and felt inspired. We thought: "Why not? Let's create our own version of a fun, casual strategy game." [...]

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What's in store?
2010 Playrix games lineup
February 03, 2010 by Dasha Kobzeva

Earlier this week I got a bunch of e-mails from our fans asking me to give you a scoop on all the upcoming Playrix games and share what we are preparing for you this year. So I am more than happy to bring you behind the scenes of the Playrix workshop and give you an insight of our current projects.

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2009 Recap
Fun projects and memorable events of 2009
December 30, 2009 by Dasha Kobzeva

It's been a great year for Playrix, and we've been very busy. As the year draws to a close, it's time to reflect on all the wonderful Playrix events of 2009.

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Playrix's Characters
Our artists talk about the characters they created
December 03, 2009 by Dasha Kobzeva

Did you know that December 2 is the professional holiday of 2D artists while December 3 is the day when 3D modelers and animators join the celebration? Well, now you are in the know. So I caught up with a couple of artists at Playrix to learn more about the characters they created and animated. Read on to learn how our logo, baby dragon, came into being, what inspires our artists and why some of our game characters look a lot like our team members.

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Playrix's Foray into Social Games
Fun Projects Underway
November 20, 2009 by Dasha Kobzeva

Have you ever wished you could share the fun of playing Playrix games with your friends? Get them involved and compete for a higher score? Well, here you go!

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Playrix's 5th Anniversary
Focus on the Team
November 06, 2009 by Dasha Kobzeva

Creating a game is all about teamwork. It’s impossible to craft a remarkable game without passion, collaboration and fun. Playrix started out with four people on board, today we have over eighty. What’s great about the company is that we all share the same values and passion for creating captivating, family-friendly games. Our HR department and I came up with a list of fun facts about our team. Read on to learn how many candies we eat every day, and a whole lot more!

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