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Playrix's 5th Anniversary
Focus on Art
November 03, 2009 by Dasha Kobzeva
Great artwork is one of the key features of games from Playrix, as acknowledged by both pros and industry experts, as well as novices and regular players. Learn what our art secrets are and what inspires our artists in my interview with Svetlana Sablina, Playrix’s Art Director. Have there been any major changes in our approach to art since the inception of the company?Back then, five years ago, our team of artists was relatively small. An artist didn’t just work on the graphics, but might also be a part-time game-designer, a script-writer and an animator. In other words, a Jack of all trades. In the earliest projects the art in a game was created by just a couple of artists – it was challenging, but extremely exciting! Today we have a strong art team of over 20 people. Every Playrix artist has his or her own strengths: some are great at backgrounds, others create amazing characters. Having a team of talented and different artists means we’re not afraid to conceive and implement challenging and bold ideas. Here’s an example of how our game animation in the cut scenes has changed over time – it can definitely give you a better understanding of our progress.
Compare the first two screenshots below. Simple panoramic images (The Rise of Atlantis™, 2007) undergo significant improvements in terms of the graphics (Call of Atlantis™, 2008).
The Rise of Atlantis™ (left), Call of Atlantis™ (right)
In Fishdom H2O: Hidden Odyssey™, released in April 2009, cut scenes do not merely provide background information and atmosphere anymore. They are used to advance the plot and portray the characters that become partly-animated.
Fishdom H2O: Hidden Odyssey™
Fortune Architect (working title) that is coming in December 2009 features fully-animated
3D characters that are an integral part of the storyline.
Fortune Architect (working title)
What do you think makes Playrix art different?Every games development studio or company has its own, unique style. I think we have this peculiar style as well. We aim high when creating games, and are genuinely happy when we come up with beautiful graphics. At the same time, we realize there’s always room for improvement. We admire interesting and polished artwork in the projects of other developers and always learn from them. What inspires you? Where do you get the artistic ideas from?I get inspiration by looking at the work of great artists, listening to good music, reading books, watching thought-provoking movies. One can just open a dictionary, pick any word – and it can be a catalyst for inspiration. Sometimes in the middle of grocery-shopping a great storyline, picture or an idea on a product package catches your eye. I believe it’s possible to make your Muse be on the alert all the time. The most important thing is to be enthusiastic and passionate about what you do! Svetlana, thanks a lot! I wish our artists endless inspiration and fresh ideas! |
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