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Bonus Levels Walkthrough

Level 1. Buridan's Bridges

  • Build Bridge [13] and clear the blockage off the road to bandit [12].
  • After the Bridge is built, collect the rent from all houses [1], [2], [3] and [11], and install siding on them. Also, trade on Market [8] and clear off all accessible blockages. 
  • As soon as 1,500 gold is saved up, pay bandit [5] his ransom and repair Cottage [9], collect the rent from it and install siding.
  • With 1,000 gold saved up, pay bandit [5] his ransom and clear off the obstruction behind him. 
  • Produce materials at the Sawmill [10]. It is best to produce batches of 200 at a time, since the way from the Sawmill to the Castle is long and it takes a while for the materials to arrive to the Castle. 
  • With the materials produced at the Sawmill [10], build Cabins on lots [4], [6] and [7], and install siding on them right away. 

Level 2. Startup Capital

  • Clear the obstructions [7], [8] and [9] off the roads. 
  • As soon as this is done, build a Workshop on lot [4], and a Cabin on lot [3]; install siding on it right away. Withdraw all the gold from the Bank and demolish it BUT only when the Workshop is up and running. Clear off all accessible blockages with the help of other available Workers. 
  • Produce materials at the Workshop [4] non-stop. 
  • Build Cabins on lots [1], [5], [6], [11] and install siding on them right away.
  • Build a Sawmill on lot [10]. By collecting the rent save 2,000 gold and produce 200 units of materials at the Sawmill [10], and when this is done, demolish the Sawmill.
  • As soon as lot [10] is clear, build a Cabin with siding there. 
  • Add gardens to all Cabins [1], [3], [5], [6], [10] and [11]. Build a Lantern on small lot [2].

Level 3. Riverbend

  • Hire 1 Worker at the Castle, build a Workshop on lot [11], clear the blockage off lot [10], collect the rent from Cottage [2] and install siding on it.
  • When the Workshop [11] is up and running, start producing materials non-stop. Demolish Lantern [1].
  • With the help of materials obtained, build Bridge [15].
  • Clear the obstructions [16] off the roads, demolish Flower [12], collect the rent from Cottage [13] and install siding on it.
  • When the blockages [16] are cleared off, demolish Market [17] and pay bandit [14] his ransom as soon as 1,500 gold is available.
  • Build Bridge [3]. Demolish Flower [4] and then clear off the obstruction in front of Cottage [5]; install siding on the Cottage.
  • Build Bridge [6] and dig up treasure [7]; with all gold obtained, produce materials at the Sawmill [8].
  • Build 2 Cottages on lots [10] and [17], and install siding on them.
  • Improve all Cottages [2], [5], [10], [13] and [17] by 3 stars.
  • Erect Flowerbeds on small building lots [1], [4], [9], [12] and [18].

Level 4. A Bit of Castling

  • Produce materials at the Workshop [10] non-stop. Demolish Cabins [4], [7] and [11], and replace them with 3 Markets. Send all available Workers to clear all accessible obstructions off the roads. 
  • Save up 6,000 gold from market trades and pay bandit [6] his ransom. Demolish all Markets [4], [7] and [11]. When all Markets are demolished, demolish the Workshop [10] as well. 
  • When the ransom is paid, build a Sawmill on lot [5] and clear the blockages off the road to treasure [1]. 
  • Dig up treasure [1] and produce materials at the Sawmill [5]. Build 3 Markets on lots [2], [9] and [10]. 
  • Produce materials at the Sawmill with the gold obtained from market trades. Build 3 Cabins on lots [4], [7] and [11]; install siding and add gardens to them.
  • Build Flowerbeds on small lots [3], [8], [12].

Level 5. Abandoned Village

  • Clear the obstructions [11] off the roads and in front of Cottage [5].
  • When this is done, start producing materials at Workshops [10] and [12]. Cleat the obstruction [15] off. DO NOT repair Cottage [5] for now.
  • With 150 units of materials available, build Bridge [9]. Withdraw all gold from Bank [2] and demolish it. Hire Workers at the Castle for all gold withdrawn.
  • Repair Cottage [5] and install siding on it. Hire more Workers at the Castle with the rent collected off of Cottage [5].
  • Clear the obstructions off the roads and demolish all buildings except Cottage [5] and Workshops [10] and [12]. 
  • Erect 2 Flowers and a Lantern on small lots [4] and [6]. 

Level 6. Greedy Pirate

  • Clear all accessible blockages off the roads.
  • Start producing materials non-stop at the Workshop [8] and trade on Market [15].
  • With 100 units of materials available, build Bridge [3], then start producing materials non-stop at Workshop [4].
  • When 1,500 gold is available, pay bandit [14] his ransom. 
  • Collect the rent from Cottages [5], [7], [11] and [13], and install siding on them.
  • Improve all Cottages [5], [7], [11] and [13] by 3 stars with the materials produced at Workshops [4] and [8]. Add gardens to Cottages. 
  • Save 20,000 gold from the rent and bank withdrawals and pay bandit [9] his ransom. Dig up treasure [10]. 
  • Erect Fountains on small lots [6] and [12]. 

Level 7. Smooth Transition 

  • Hire 5 Workers at the Castle. Produce materials non-stop at Workshops [2], [3], [8] and [15].
  • With 200 units of materials available, build Bridge [11]. Start producing materials at Workshop [12] and clear the blockage off the road towards Workshop [6]. 
  • When the road to Workshop [6] is clear, start producing materials. Demolish Workshops [2], [3] and [8] and replace them with 3 Markets.
  • With the gold obtained from market trades, hire 1 more Tax Collector and save up 10,000 gold.
  • Erect Lanterns gradually with the materials from the Workshops on small lots [1], [4], [5], [7], [13], [14], [9] and [10]. 

Level 8. A Pirate's Cabin

  • Collect the rent off Cottage [6] and install siding on it. Repair Cottage [1], collect the rent and install siding on it as well. Clear all accessible blockages off the roads and building lots.
  • Save up 3,000 gold from the rent and pay bandit [7] his ransom. Start trading on Market [8].
  • Build a Sawmill on lot [4] and pay 1,000 gold ransom to bandit [9].
  • Dig up 3 treasures near bandit [2]. Repair Cabin [3] and install siding on it.
  • Produce 200 units of materials at the Sawmill and build Bridge [13]. When this is done, quickly clear the blockages off the road in front of houses [12], [11] and [10].
  • When the road is clear, repair houses [12], [11] and [10], install siding on them and add gardens. Also, add gardens to houses [1], [3] and [6].
  • Make sure that 75 units of materials are available and then demolish Sawmill [4] and replace it with a Cabin.

Level 9. Fishing Village

  • Build a Workshop on lot [1] and start producing materials non-stop. Collect the rent from Cottages [2], [3] and [4], and install siding on them.
  • Gradually improve all Cottages [2], [3] and [4] by 3 stars.
  • When 2,500 is available, pay bandit [10] his ransom. 
  • With 5,000 gold available, pay bandit [11].
  • When all Cottages are 3-stars improved, demolish the Workshop and replace it with a Sawmill [1]. 
  • Produce materials using all available gold. Build 2 Banks on lots [7] and [9]. 
  • Produce materials at the Sawmill with the gold obtained from rent and bank withdrawals. Add gardens to Cottages [2], [3] and [4].
  • Erect Lanterns on small lots [6] and [8]. 

Level 10. Meandering Path

  • Clear all accessible blockages off the roads thus opening up the way to the Sawmill [3] and Markets [2] and [6].
  • Trade on all Markets, save up 1,500 gold and pay bandit [7] his ransom; then start producing materials non-stop at the Workshop [8].
  • Hire 1 more Worker at the Castle.
  • Clear the blockages off the road to the Bridge [9] and bandit [4]. Demolish 2 Markets [1] and [2] and replace them with Cabins while not forgetting to add siding to them.
  • Pay the 3,000 gold ransom to bandit [4], then clear off the debris and dig up treasure [5].
  • With materials produced at Sawmill [3] and Workshop [8], build Bridge [9], then clear the obstruction off the road to Cabin [11]. Install siding on Cabin [11] and improve it by 3 stars.
  • Improve Cabins [1] and [2] by 3 stars and add gardens to them.
  • Erect a Flower on small building lot [10]. 
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